Friday, November 20, 2009

autorun.lua

I've been thinking lately about how to manage the growing number of scripts within the Scripts Plugin. I thought I could allow the developers to tag their scripts with categories or maybe use the categories from PlayOnScripts.com, but they both seemed cumbersome to implement. So I decided to allow the user to decide how to organize their scripts using....wait for it....it's coming....a Script.

Version 0.7.0.0 of the Scripts Plugin will check for the existence of autorun.lua and, if it exists, will execute the Script, bypassing the normal start up routine of loading the script's names from the Scripts\ folder. It opens the door for some interesting ways to organize our Scripts.

I haven't had a chance to write my own organizer yet but I do have some ideas brewing.

No comments:

Post a Comment